Karina’s Journey Part 1
Here I take you on a short tour of my Learning Design Project, created and developed during the Teachers as Designers session as part of EVO 2016.
The Design Inquiry of Learning includes the following stages:
Imagine > Investigate > Inspire > Ideate > Prototype > Evaluate > Reflect
IMAGINE & INVESTIGATE
I teach about 80 students ‘Speaking Skills’ at an institute in Beijing, China. I have four classes, two ‘Sophomore’ classes and two ‘Freshmen’ classes, with around 20 students in each class. They have differing levels, ranging from false beginner, to elementary and up to pre-intermediate. They also have differing goals, ranging from little interest in English, to wanting to take the IELTS test to study abroad. With this range or abilities and goals, it is not always possible to keep all needs satisfied. Overall, there is low motivation and high distraction from mobile devices (which are not allowed and yet still appear..!)
Ideally, I would like my students to see the value of their mobile devices as a means of language practice. Initially I allowed students to keep their mobile devices on their person so as to exploit the audio and video record functions, internet search and dictionary. But alas, they just used them to send wechat messages (and unsolicited photos of me mid-teaching!) So the phones are essentially banished to the front desk throughout the lesson.
More succinctly, the objectives are: